	diag_log Format["(%1)[%2]: %3",diag_tickTime,"clafghan.common.sqf","Starting Clafghan map common config"];
	private ["_ling_boxes","_ling_civ","_ling_lift"];

#include "chernarus.common.sqf"

	// position of the player ammobox at base (created only on the players computer, refilled every 20 minutes)
	d_player_ammobox_pos =[[[8284.34,2110.87,0],60]];
	// Position of the second ammobox in case we ask both boxes
	d_second_ammobox_pos =[[[8266.27,2100.73,0],60]];

	d_backpacks_stack = [[[8271.85,2103.5,0],60]];

	// this vehicle will be created if you use the "Create XXX" at a mobile respawn (old "Create Motorcycle") or at a jump flag
	// d_create_bike = switch (d_own_side) do {
		// case "WEST": {["MMT_USMC","M1030"]};
		// case "EAST": {["MMT_Civ","TT650_Civ"]};
		// case "GUER": {["M1030"]};
	// };

	// d_current_truck_cargo_array = [];
	// d_check_ammo_load_vecs
	// the only vehicles that can load an ammo box are the transport choppers and MHQs__
	// d_check_ammo_load_vecs = switch (d_own_side) do {
		// case "WEST": {["LAV25_HQ","LAV25","MH60S","UH1Y"]};
		// case "EAST": {["BTR90","BTR90_HQ","Mi17_Ins","Mi17_rockets_RU"]};
		// case "GUER": {["V3S_Gue","Mi17_Ins"]};
	// };
	
	// chopper varname, type (0 = lift chopper, 1 = wreck lift chopper, 2 = normal chopper), marker name, unique number (same as in init.sqf), marker type, marker color, marker text, chopper string name
	d_choppers = [
		["HR1",2,"chopper1",301,"n_air","ColorWhite","AH64D","AH-64D"], ["HR2",2,"chopper2",302,"n_air","ColorWhite","AH1Z","AH-1Z"],
		["HR3",0,"chopper3",303,"n_air","ColorWhite","Lift One","Lift One"], ["HR4",0,"chopper4",304,"n_air","ColorWhite","Lift Two","Lift Two"],
		["HR5",2,"chopper5",305,"n_air","ColorWhite","MH6","MH6"], ["HR6",2,"chopper6",306,"n_air","ColorWhite","AH6","AH6"],
		["HR7",0,"chopper7",307,"n_air","ColorWhite","MH6","MH6"], ["HR8",0,"chopper8",308,"n_air","ColorWhite","AH6","AH6"],
		["HR9",2,"chopper9",309,"n_air","ColorWhite","Medevac","Medevac"], ["HR10",2,"chopper10",310,"n_air","ColorWhite","MI-24D","MI-24D"],
		["AP1",2,"airplane1",401,"n_plane","ColorWhite","A-10","A-10"], ["AP2",2,"airplane2",402,"n_plane","ColorWhite","SU-25","SU-25"],
		["AP3",2,"airplane3",403,"n_plane","ColorWhite","C-130","C-130J"]
	];

	// vehicle varname, unique number (same as in init.sqf), marker name, marker type, marker color, marker text, vehicle string name
	d_p_vecs = [
		["MRR1",0,"mobilerespawn1","HQ","ColorYellow","MHQ One","MHQ One"],["MRR2",1,"mobilerespawn2","HQ","ColorYellow","MHQ Two","MHQ Two"],
		["MEDVEC",10,"medvec","n_med","ColorGreen","Med","M"],
		["TR1",20,"truck1","n_maint","ColorGreen","","R1"], ["TR2",21,"truck2","n_support","ColorGreen","","F1"],
		["TR3",22,"truck3","n_support","ColorGreen","","A1"],
		["TR4",30,"truck4","n_service","ColorGreen","","E1"],
		["TR5",40,"truck5","n_support","ColorGreen","","T1"], ["TR6",41,"truck6","n_support","ColorGreen","","T2"],
		["AR1",42,"armor1","n_motor_inf","ColorBlue","Armor","Armor"], ["AR2",43,"armor2","n_motor_inf","ColorBlue","Armor","Armor"], 
		["AR3",44,"armor3","n_motor_inf","ColorBlue","Armor","Armor"], ["AR4",45,"armor4","n_motor_inf","ColorBlue","Armor","Armor"],
		["CR1",46,"car1","n_motor_inf","ColorOrange","","Vehicle"], ["CR2",47,"car2","n_motor_inf","ColorOrange","","Vehicle"],
		["CR3",48,"car3","n_motor_inf","ColorOrange","","Vehicle"], ["CR4",49,"car4","n_motor_inf","ColorOrange","","Vehicle"],
		["CR5",50,"car5","n_motor_inf","ColorOrange","","Vehicle"], ["CR6",51,"car6","n_motor_inf","ColorOrange","","Vehicle"],
		["MR1",52,"moto1","n_inf","ColorOrange","","M1"], ["MR2",53,"moto2","n_inf","ColorOrange","","M2"],
		["MR3",54,"moto3","n_inf","ColorOrange","","M3"], ["MR4",55,"moto4","n_inf","ColorOrange","","M4"],
		["ST1",56,"mortar1","n_mortar","ColorOrange","","S1"],["ST2",57,"mortar2","n_mortar","ColorOrange","","S2"],
		["ST3",58,"cannon1","n_art","ColorOrange","Arty One","S3"],["ST4",59,"cannon2","n_art","ColorOrange","Arty Two","S4"],
		["BT1",60,"boat1","n_inf","ColorBlue","Boat","B1"],["BT2",61,"boat2","n_inf","ColorBlue","Boat","B2"],
		["BT3",62,"boat3","n_inf","ColorBlue","Boat","B3"],["BT4",63,"boat4","n_inf","ColorBlue","Boat","B4"]
	];

	// Vehicles which can be lifted by the Dom lift script and by the Arty And Log
	// if (isnil "d_helilift1_types") then { d_helilift1_types = []; };
	// _ling_lift = switch (d_own_side) do {
		// case "WEST": {[]};
		// case "EAST": {[]};
		// case "GUER": {[]};
	// };
	// if (count _ling_lift > 0) then {d_helilift1_types = [d_helilift1_types, _ling_lift] call XfarrayPushStack};

	d_crew_E = ["TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1","TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_5_EP1"];
	// d_crew_W = ["USMC_Soldier_Crew"];
	// d_crew_G = ["GUE_Soldier_CO"];
	// d_crew_C = ["Worker1"];
	
	d_cargo_crew_override_E = ["TK_GUE_Soldier_AT_EP1","TK_GUE_Soldier_2_EP1","TK_GUE_Soldier_3_EP1","TK_GUE_Soldier_4_EP1","TK_GUE_Soldier_5_EP1","TK_GUE_Soldier_AAT_EP1","TK_GUE_Soldier_AA_EP1","TK_GUE_Soldier_AR_EP1","TK_GUE_Soldier_AT_EP1"];

/// @CONFIGARRAY
/// @NAME IslandSectors
/// @DESC Contains all possible sectors on the island where enemy/missions can spawn
/// @PACKAGE ChernarusMap
/// @COLUMN Type Scalar The type of sector. 0 = Mission zones, 1 = Random Spawn
/// @COLUMN Shape Shape The shape of the sector presented in a ShapeArray
/// @COLUMN DisplayName String The name which can be displayed inside the mission messages and so on
/// @COLUMN UniqueName String The name used to create Triggers, Variables, Markers and so on. Cannot contain whitespaces!
/// @COLUMN Width Scalar The width of the sector
/// @COLUMN Height Scalar The height of the sector
/// @COLUMN Angle Scalar The angle of the sector zone
/// @COLUMN Rectangle Boolean Whether it is a rectangle (True) or a Circle
/// @REMARK Map Specific! Check the right package!
/// @EXAMPLE 
d_map_sectors = [
	[0,[[[3857.06,9798.54,0],8000,6600,0,true]],'NorthWestTakistan','NorthWestTakistan'],
	[0,[[[10484.2,7943.72,0],5600,10200,0,true]],'NorthEastTakistan','NorthEastTakistan'],
	[0,[[[3887.74,4799.73,0],8000,4600,0,true]],'CentralTakistan','CentralTakistan'],
	[0,[[[6606.16,1514.53,0],13400,3000,0,true]],'SouthTakistan','SouthTakistan']
];


/// @CONFIGARRAY
/// @NAME MapLocations
/// @DESC Contains all possible MapLocation on the map, those are of course map specific.
/// @PACKAGE ChernarusMap
/// @COLUMN Position Position Where the element is located
/// @COLUMN DisplayName String The name which can be displayed inside the mission messages and so on
/// @COLUMN UniqueName String The name used to create Triggers, Variables, Markers and so on. Cannot contain whitespaces!
/// @COLUMN Size Scalar The size of the zone @DEFAULT = 200
/// @COLUMN Type Scalar The type of the zone. Can be any of the following: <ul><li>0= Town</li><li>1= Village</li><li>2= Lonely Building</li><li>3= Special Site (radio tower, casltes, etc) This will disable civilian spawn</li><li>4= Military Site (camp, airbase, etc) This will disable civilian spawn</li><li>5= Industrial Site. Enables more trucks spawn</li><li>6= Grassland (out of towns and mostly tree free)</li><li>7= Forest (inside a forest without much buildings)</li><li>8= Beach (on a coast without much buildings)</li><li>9=Island Town (only reachable by sea)</li><li>10=Mountains / Big hills</li><li>10=Airports/Heliports</li></ul>
/// @COLUMN MissionSector Scalar The map is divided in several MapSections (for the mission framework). This is the index the location belongs to.
/// @COLUMN CivilDensity Scalar A value between 0 and 1 indicating the density of civilian to spawn in regards to this location type maximum value.
/// @COLUMN RoadBlock Boolean Indicates whether the roads at the edge of the zone circle can be blocked by RandomRoadBlocks
/// @COLUMN AEGSection Array And array giving the section and index in this section the zone belongs to in the AEG scripts.
/// @REMARK Map Specific! Check the right package!
/// @EXAMPLE 
//         0= Town
//         1= Village
//         2= Lonely Building
//         3= Special Site (radio tower, casltes, etc) This will disable civilian spawn
//         4= Military Site (camp, airbase, etc) This will disable civilian spawn
//         5= Industrial Site. Enables more trucks spawn
//         6= Grassland (out of towns and mostly tree free)
//         7= Forest (inside a forest without much buildings)
//         8= Beach (on a coast without much buildings)
//         9= Island Town (only reachable by sea)
//         10= Mountain
//         11= Airport site
d_map_locations = [
	[[1825.97,11731,0],"Nur","Nur",310,0,0,1,True,[0,0]],
	[[3004.34,9876.47,0],"Nagara","Nagara",300,0,0,1,True,[0,0]],
	[[6281.36,11098.1,0],"Rasman","Rasman",360,0,0,1,True,[0,0]],
	[[9849.23,11451.3,0],"Zavarak","Zavarak",250,0,1,1,True,[0,0]],
	[[10769.3,6339.05,0],"Garmsar","Garmsar",300,0,1,1,True,[0,0]],
	[[5254.79,6136.99,0],"Firuzabad","Firuzabad",300,0,2,1,True,[0,0]],
	[[3683.11,4329.03,0],"Sakhe","Sakhe",300,0,2,1,True,[0,0]],
	[[1528.82,5733.07,0],"Khushab","Khushab",300,0,2,1,True,[0,0]],
	[[1535.09,3676.1,0],"Shukurkalay","Shukurkalay",300,0,2,1,True,[0,0]],
	[[603.88,2852.98,0],"Chaman","Chaman",300,0,2,1,True,[0,0]],
	[[9166.61,6707.3,0],"Garmarud","Garmarud",250,0,1,1,True,[0,0]],
	[[10155.9,2299.27,0],"Chardarakht","Chardarakht",300,0,3,1,True,[0,0]],
	[[6056.78,1184.5,0],"Huzrutimam","Huzrutimam",250,0,3,1,True,[0,0]],
	[[4429.05,730.842,0],"Chak Chak","ChakChak",300,0,3,1,True,[0,0]],
	[[2014.07,7647.21,0],"Mulladost","Mulladost",260,0,0,1,True,[0,0]],
	[[12359.9,10324.7,0],"Karachinar","Karachinar",270,0,1,1,True,[0,0]],
	[[5672.47,9105.96,0],"Bastam","Bastam",310,0,0,1,True,[0,0]],
	[[6001.41,5710.56,0],"Anar","Anar",300,0,2,1,True,[0,0]],
	[[4269.48,10782.1,0],"Khewa Village","KhewaVillage",160,1,0,1,True,[0,0]],
	[[6838.41,12256.3,0],"Safib Ab Village","SafibAbVillage",140,1,0,1,True,[0,0]],
	[[10480.2,10918.7,0],"Nawa Village","NawaVillage",250,1,1,1,True,[0,0]],
	[[12218.9,11089.1,0],"Lash Kar'gah","LashKargah",200,1,1,1,True,[0,0]],
	[[11548.7,8350.44,0],"Ravanay","Ravanay",250,1,1,1,True,[0,0]],
	[[4166.03,11765.4,0],"Shamali","Shamali",130,1,0,1,True,[0,0]],
	[[8252,7768.11,0],"Imarat","Imarat",140,1,1,1,True,[0,0]],
	[[6802.52,8892.7,0],"Aq Kupruk Village","AqKuprukVillage",150,1,0,1,True,[0,0]],
	[[6006.64,7274.05,0],"Falar","Falar",170,1,0,1,True,[0,0]],
	[[3664.03,8566.57,0],"Gospandi","Gospandi",150,1,0,1,True,[0,0]],
	[[2514.5,5057.39,0],"Jilavur","Jilavur",200,1,2,1,True,[0,0]],
	[[5309.9,4755.06,0],"Kakaru","Kakaru",120,1,2,1,True,[0,0]],
	[[8878.61,5254.82,0],"Teymur Kalay","TeymurKalay",220,1,1,1,True,[0,0]],
	[[8470.4,2455.15,0],"Loy Manara","LoyManara",130,1,3,1,True,[0,0]],
	[[9249.23,1839.4,0],"Jaza","Jaza",130,1,3,1,True,[0,0]],
	[[11835.5,2608.33,0],"Hazar Bagh","HazarBagh",130,1,3,1,True,[0,0]],
	[[3268.85,3632.77,0],"Sakhe Heights","SakheHeights",170,1,2,1,True,[0,0]],
	[[3574.32,1264.13,0],"Ahmaday","Ahmaday",160,1,3,1,True,[0,0]],
	[[2010.06,380.825,0],"Landay","Landay",220,1,3,1,True,[0,0]],
	[[6508.03,2015.5,0],"Sultansafe","Sultansafe",160,1,3,1,True,[0,0]],
	[[11034.7,2480.39,0],"Mousikeila","Mousikeila",120,1,3,1,True,[0,0]],
	[[6043.62,10486.7,0],"Kelaut Village","KelautVillage",150,1,0,1,True,[0,0]],
	[[5747.72,9854.15,0],"MoenKas Village","MoenKasVillage",180,1,0,1,True,[0,0]],
	[[849.603,10484.1,0],"Nur Hideout","NurHideout",80,2,0,1,True,[0,0]],
	[[7304.64,347.873,0],"Lonely Farm","LonelyFarm1",100,2,3,1,True,[0,0]],
	[[8700.74,1400.69,0],"Jaza Farms","JazaFarms",80,2,3,1,True,[0,0]],
	[[10253.5,1934.25,0],"Chardarakht Farms","ChardarakhtFarms",60,2,3,1,True,[0,0]],
	[[9424.08,4699.25,0],"Naran Darre Farm","NaranDarreFarm",100,2,1,1,True,[0,0]],
	[[12541.6,9971.5,0],"Karachinar Farms","KarachinarFarms",60,2,1,1,True,[0,0]],
	[[11391.1,12279.3,0],"Lonely House","LonelyHouse1",100,2,1,1,True,[0,0]],
	[[5812.27,8276.95,0],"Farms","Farms",80,2,0,1,True,[0,0]],
	[[4622.34,12342.4,0],"Lonely Farm","LonelyFarm2",80,2,0,1,True,[0,0]],
	[[7221.63,11386.7,0],"Lonely Farm","LonelyFarm3",80,2,0,1,True,[0,0]],
	[[6635.65,5649.53,0],"Anar Farms","AnarFarms",80,2,2,1,True,[0,0]],
	[[11191.4,9425.51,0],"Lonely House","LonelyHouse2",100,2,1,1,True,[0,0]],
	[[6790.06,6963.11,0],"Falar Farms","FalarFarms",60,2,0,1,True,[0,0]],
	[[6586.44,4569.17,0],"Anar Farms","AnarFarms2",80,2,2,1,True,[0,0]],
	[[9907.75,8648.5,0],"Karz Village","KarzVillage",100,2,1,1,True,[0,0]],
	[[6076.27,11493.9,0],"Rasman Camp","RasmanCamp",100,4,0,1,True,[0,0]],
	[[5153.84,6070,0],"Firuzabad Camp","FiruzabadCamp",70,4,2,1,True,[0,0]],
	[[2629.47,5096.69,0],"Jilavur Camp","JilavurCamp",50,4,2,1,True,[0,0]],
	[[10407.9,6414.46,0],"Garmsar Camp","GarmsarCamp",100,4,1,1,True,[0,0]],
	[[6048.03,10445.9,0],"Kelaut Camp","KelautCamp",50,4,0,1,True,[0,0]],
	[[9369.04,10018.1,0],"Sagram Factory","SagramFactory",80,5,1,1,True,[0,0]],
	[[8474.36,11132.6,0],"Oil Fields","OilFields",200,5,1,1,True,[0,0]],
	[[5052.84,6878.55,0],"Firuzabad Mines","FiruzabadMines",80,5,0,1,True,[0,0]],
	[[7073.97,1005.44,0],"Loy Manara Factory","LoyManaraFactory",80,5,3,1,True,[0,0]],
	[[4632.96,9429.49,0],"Lalezar Factory","LalezarFactory",120,5,0,1,True,[0,0]],
	[[6307.35,5032.39,0],"Anar Factory","AnarFactory",50,5,2,1,True,[0,0]],
	[[3318.99,11784.4,0],"Shamali Plains","ShamaliPlains",300,6,0,1,True,[0,0]],
	[[4881.23,10667,0],"Khewa Plains","KhewaPlains",200,6,0,1,True,[0,0]],
	[[8032.79,9845.24,0],"Sagram Plains","SagramPlains",400,6,1,1,True,[0,0]],
	[[9163.36,12566.4,0],"Zavarak Valley","ZavarakValley",200,6,1,1,True,[0,0]],
	[[10408.9,10034.3,0],"Nawa Plains","NawaPlains",300,6,1,1,True,[0,0]],
	[[7092.85,715.606,0],"Loy Manara Plains","LoyManaraPlains",240,6,3,1,True,[0,0]],
	[[4020.85,10174.7,0],"Nagara Plains","NagaraPlains",250,6,0,1,True,[0,0]],
	[[2127.71,12584.5,0],"Nur Plains","NurPlains",250,6,0,1,True,[0,0]],
	[[4569.57,12754.9,0],"Shamali Lakes","ShamaliLakes",200,6,0,1,True,[0,0]],
	[[2056.84,10768.5,0],"Nur Forest","NurForest",300,7,0,1,True,[0,0]],
	[[1190.42,7304.66,0],"Mulladost Forest","MulladostForest",300,7,0,1,True,[0,0]],
	[[4293.84,4506.32,0],"Sakhe Forest","SakheForest",200,7,2,1,True,[0,0]],
	[[4142.33,2245.25,0],"Sar-E-Sang Forest","SarESangForest",120,7,3,1,True,[0,0]],
	[[9796.82,4367.79,0],"Naran Darre Forest","NaranDarreForest",200,7,1,1,True,[0,0]],
	[[11950.6,11320.8,0],"Lash Kar'gah Forest","LashKargahForest",150,7,1,1,True,[0,0]],
	[[2261.68,8568.72,0],"Jabal As Sarai","JabalAsSarai",120,10,0,1,True,[0,0]],
	[[7.68964,7119.07,0],"Mount","Mount2",120,10,0,1,True,[0,0]],
	[[353.258,4785.6,0],"Mount","Mount3",80,10,2,1,True,[0,0]],
	[[186.745,3576.58,0],"Mount","Mount4",80,10,2,1,True,[0,0]],
	[[1260.64,4801.83,0],"Mount","Mount5",100,10,2,1,True,[0,0]],
	[[1686.33,2356.24,0],"Mount","Mount6",80,10,3,1,True,[0,0]],
	[[3098.46,4534.48,0],"Mount","Mount7",100,10,2,1,True,[0,0]],
	[[3921.51,6895.58,0],"Sanginakt","Sanginakt",120,10,0,1,True,[0,0]],
	[[4711.12,4464.38,0],"Sakhe Pass","SakhePass",120,10,2,1,True,[0,0]],
	[[4111.61,2879.8,0],"Sar-E-Sang Pass","SarESangPass",120,10,2,1,True,[0,0]],
	[[6107.6,3516.69,0],"Mount","Mount11",80,10,2,1,True,[0,0]],
	[[10981.2,3629.08,0],"Mount","Mount12",100,10,1,1,True,[0,0]],
	[[12216.7,4766.32,0],"Bamjahan","Bamjahan",120,10,1,1,True,[0,0]],
	[[10475.4,7426.08,0],"Aq Tappa","AqTappa",120,10,1,1,True,[0,0]],
	[[12793.6,8169.44,0],"Mount","Mount15",120,10,1,1,True,[0,0]],
	[[743.636,9983.77,0],"Mount","Mount16",120,10,0,1,True,[0,0]],
	[[5312.75,3718.34,0],"Darbang Pass","DarbangPass",100,10,2,1,True,[0,0]],
	[[6581.36,6822.74,0],"Falar Mount","FalarMount",80,10,0,1,True,[0,0]],
	[[5736.24,11347.6,0],"Rasman Airport","RasmanAirport",150,11,0,1,True,[0,0]],
	[[],"","",0,-1,0,0,False,[0,0]] // Just to end the array. Allows to copy/paste above without thinking of commas. The -1 will get it filtered out anyway
];
	
if (isnil "d_all_ammoboxes") then { d_all_ammoboxes = []; };
_ling_boxes = [];
if (count _ling_boxes > 0) then {d_all_ammoboxes = [d_all_ammoboxes, _ling_boxes] call XfarrayPushStack};

// If you want to change from the default:
// d_vehicle_drop_box = "RUOrdnanceBox";

// If you want to change from the default:
// d_air_drop_box = "RUOrdnanceBox";

// If you want to change from the default:
// d_default_ammo_box = "RUOrdnanceBox";

// If you want to change from the default:
// d_the_base_box = "RUOrdnanceBox";

// If you want to change from the default:
// The MG Nest that MG units can create
// if (d_with_mgnest && isnil "d_mg_nest") then {
	// d_mg_nest = (switch (d_own_side) do {
		// case "GUER": {"GUE_WarfareBMGNest_PK"};
		// case "WEST": {"USMC_WarfareBMGNest_M240"};
		// case "EAST": {"RU_WarfareBMGNest_PK"};
	// });
// };

// If you want to change from the default:
// The AA Pod that AT units can create
// if (d_with_aapod && isnil "d_with_aapod") then {
	// d_aa_pod = (switch (d_own_side) do {
		// case "GUER": {"Igla_AA_pod_East"};
		// case "WEST": {"Stinger_Pod"};
		// case "EAST": {"Igla_AA_pod_East"};
	// });
// };

// If you want to change from the default:
// if (isnil "x_drop_array") then {
	// x_drop_array = (switch (d_own_side) do {
			// case "GUER": {[["Drop DSHKM", "Offroad_DSHKM_Gue","Mi17_Civilian"], ["Drop SPG9","Offroad_SPG9_Gue","Mi17_Civilian"], ["Drop Ammo", d_air_drop_box,"Mi17_Civilian"]]};
			// case "WEST": {[["Drop HMMWV", "HMMWV_Armored","MV22"], ["Drop Avenger","HMMWV_Avenger","MV22"], ["Drop Ammo", d_air_drop_box,"MV22"]]};
			// case "EAST": {[["Drop UAZ MG", "UAZ_MG_INS","Mi17_CDF"], ["Drop SPG9","UAZ_SPG9_INS","Mi17_CDF"], ["Drop Ammo", d_air_drop_box,"Mi17_CDF"]]};
		// });
// };

d_air_transport_h_E = ["An2_TK_EP1"];
d_air_transport_h_W = ["MV22"];
d_air_transport_h_G = ["An2_1_TK_CIV_EP1"];
d_air_support_h_E = ["UH1H_TK_EP1"];
// d_air_support_h_W = ["AH1Z","AH64D"];
d_air_support_h_G = ["UH1H_TK_GUE_EP1"];
d_air_support_p_E = ["Mi24_P","Mi24_V"];
// d_air_support_p_W = ["A10","AV8B2","AV8B","F35B"];
d_air_support_p_G = ["Mi17_rockets_RU"];

// position base, a,b, angle,  for the enemy at base trigger and marker
d_base_array = [[8031.23,1860.7,0],190,420,60];

// position and direction of the AI HUT
d_pos_ai_hut = [[8356.69,2103.85,0],60];
// position and direction of the AI Spawn
d_pos_ai_spawn = [[8346.32,2098.12,0],0];
// Position and directions of the AI Vehicle Spawn
d_pos_ai_vehicle_spawn = [[7678.5,1730.26,0],0];
// Position of the Anti Air Radar
d_pos_antiairradar = [[8197.13,1807.65,0],-60];

if (isnil "d_civilians_t") then { d_civilians_t = []; };
_ling_civ = [];
if (count _ling_civ > 0) then {d_civilians_t = [d_civilians_t, _ling_civ] call XfarrayPushStack};


